Playtime Park

= Playtime Park = EDIT

Playtime park is the second area of Plants vs. Zombies: Plantation Infiltration. it takes place in a park in the forest.

In this area, the lawn functions like as it normally like every daytime level. The main difference here is that merry-go-round spawns in the start of the level. it will slowly spin down the lawn, and shots will plush it back around back. Some zombies can push it to your plants crushing them but it can't get 3 tiles from your house. It can be destroyed by taking 750 damage, and will not appear in the first 4 columns.

Sometimes, an ambush called "Playtime" may occur. In this ambush, 1-2 merry-go-round's are placed.

This area overall contains 30 levels, 7 plants to obtain, and 13 new zombies to encounter

Plants

 * Cabbage-pult - Lobs cabbages that pass over obstacles.
 * Bloomerang - Hits multiple zombies with a boomerang twice.
 * Chomper - eats zombies then burps them back
 * Blower - blows out all flying zombies
 * Cactus - shots spikes that pop balloons
 * Repeater - fires two peas
 * Twin Sunflower - double sun.
 * Kiwi beast - damaging slams, and become bigger and more powerful the more they are hurt by zombies.

Path plant

 * Pea-nut - high hp fire a bust of 6 nuts every 12 secs

Zombies

 * Newspaper Zombie - walks with newspaper until it breaks then rages.
 * Dog walker zombie - walks his dog. dog can hit plants in different lanes
 * Swing zombie - swings in three tiles ahead.
 * Handy man zombie - spins merry-go-round's that plants to crush them
 * kite zombie - rushes past plants then shocks them with lighting
 * gargantuar - Big and bad crushs plants with one go
 * Balloon zombie - fly's over plants with balloon.
 * Frisbee zombie - throws his Frisbee and stuns plants
 * All Star - Crazy spotty Crazy fast!
 * Zom-bot Mutt Mech - first boss easily distracted by blower.

Path zombies

 * Rally zombie - marks the huge wave of side level.
 * Brickhead zombie - the highest level of head defence
 * Sunday Edition Zombie - Bulky newspaper loses it when newspaper breaks

Order of Events
At start of 1-1, the trio drives into the park and penny is out of gas so crazy Dave says that they should stay in the playgrond area and see if they could find any thing. but then hear zombie walking to the playgrond.

At the end of 1-1 Zomboss tells the trio that he has so much planed because they're out of their turf.

At the start of 1-5 Dave and the player see A handy man zombie about to break a merry-go-round Dave and player see him and handy man gets shocked and breaks the merry-go-round while running away.

At the end of 1-5 Penny says that handy man zombie might know where the gas is and they follow him

At the end of 1-6 Zomboss is talking to the Z-corp board of directors about the new drugged up quick and nibble zombies and they agree to send them after the trio

At the start of 1-7 the player is on a bench and a zombie speedy zombie try's to jump on them but they dodge out of the way and the level begins.

At the end of 1-7 Dave and the player are tied but they see the handy man zombie again but the handy man zombie blocks the way with rock and penny the Dave that they can follow him until the next day

At the start of 1-8 Dave pushs the rocks out of the way and they chase the handy man.

At the end of 1-8 Dave tackles the handy man zombie and press him for info on where they could get gas in the park. the handy man zombie says they can find it in a shed deeper into the park so the trio walks off and the handy craws away.

At the start of 1-10 The trio opens the shed and see nothing in it zomboss sends them a message saying that they fell of the trap and now they be destroyed.

At the end of 1-10 We see zomboss looking at the video of the plants winning and zomboss starts to get angry.

At the start of 1-11 the player and crazy Dave are watching the news and are is a new paper shortage so new paper zombie would be angry

At the start of 1-13 all the sunflowers are asleep so you and crazy Dave must must live of a sun stash that crazy Dave has.

At the start of 1-17 penny says that this part of the park has too many swings and they should use high sun cost plants like repeater and Bloomerang

At the end of 1-24 over at zomboss labs there making robot that you can only see the shadow of and it's eyes light up.

At the start of 1-25 Zomboss says that the trio time is over because his mech is ready for it's snack and the fight ageist the zom-bot mutt mech begins

At the end of 1-25 the robot explodes and crazy dave steals gas from the gas tank and they drive off to the next area.

At the start of 1-1B penny says that a new path has opened up and they might find hidden plants and super power zombie

At the start of 1-2B Crazy Dave sees the Sunday Edition Zombie and penny says they should use bombs to beat him

At the start of 1-5B Penny says that they quick and nimble zombies are back and even more powerful