PvZ BRT

PvZ BRT is the abbrivation of Plants Vs Zombies 3 Better Road Tomorrow Mod or simply called Better Road Tomorrow. made by Octopik SF

User interface
the levels are spammed on a map. every level was connected by a complex curve. when all levels(560) beaten, the curve will be completed and show the shape of a zombie. that makes a significant difference to the origonal PvZ 3(EA is bad so this is free and is an independent game like Eclise). the in-game currency is dpp, DavePennyPlayer.

if you want to use money, here is the formula:

30 USD=1 DPP

so that people will hate to pay money or Octopik SF will get 1b usd everyday.

Plot
the zomboss get angered and decide to change the whole space! he turned the space wacky to prevent you, the user, from escaping, and turned the sun off to buff his zombie apocalypse! at level 6-26, dr.zomboss also create a evil taco to counter dave's taco's super ablity of charge plants, which is founded at 1-1. the evil taco also make all plant foods rot and unusable. during the battle at level 11-49, the evil taco and the space-bend machine are destroyed, create a way to escape. at the level 11-50, the player must defend until the sun rise again, which utimately nerfed all zombies and charge the dave's spaceship, escaping the wacky space, left dr.zomboss inside.

Gameplay
you plant plants to defend from zombies. however, the space is wacky and is usually non-euclidean, with the exception 0-1 and 11-50, the beggining and the end.

the graphics is same as PvZ3, but some features from PvZ1 and PvZ2 also joined, like upgradable plants and sunflowers(whut).

in hyperbolic space, a pentagon have 5 right angles, making more zombies attack from the right side.

the shoten tunnel: the shorten tunnel includes a shorter space, for example, only 2 tiles in a 3 tiles at the side, making zombies attack more easily

the malformed time: different time speed is present at the different area of the map, making more gimmicks

adjusted taco: give 5 taco at the middle of the level, and certain long levels will have more than one taco time

Plants
plants and their respective beating level in order to get it

pea-shooter: start (tacobility: attack being more powerful and shoots slightly slower)

sunflower: 0-1(tacobility: produce 30 sun instead of 25)

wall-nut: 0-2 (tacobility: improved durability)

potato mine: 0-3 (tacobility: higher damage and slightly improved range)

puff-shroom: 0-4 (tacobility: don't dissapear)

sun-shroom: 0-5 (tacobility: produce 20% more sun at each phase)

fume-shroom: 0-6 (tacobility: attack become poisonous but at the cost of attack range)

lily pad: 0-7 (tacobility: become 20% faster, with the plant above)

torchwood: 0-8 (tacobility: fire peas go through it deals 1 splash damage instead of 0.7)

grave buster: 0-9 (tacobility: none because it's an instant)

bonk choy: 0-10 (tacobility: attract nearby zombie to its lane because it's fried and deals some AOE damage, too)

bamboo shoots: 1-5 (tacobility: shooting even slower, but launches a laser)

spikeweed: 1-10 (tacobility: a weaken version of chinese pvz2 tier 2 upgrade effect(it turns grey))

kiwibeast: 1-15 (tacobility: not decided yet)

cactus: 1-20 (tacobility: look at hard mod and this is the weaker version of it)

garlic: 1-25 (tacobility is same as wall-nut's)

chili bean: 1-30 (tacobility: not decided yet)

repeater: 1-35 (tacobility: same as pea-shooter)

wheat: 1-40 (i decided to give it at the worst time possible because 1-41 is full of ball zombies and they are immune to wheat's ablity)(tacobility: the inflate will explode)(balance adjust: costs 250 sun, strike deals 10 peas damage, explosion deals 5 peas damage, recharge on both seed packet and attack is slow.)

coffee bean: 1-45(because some zombies in this level can only be defeated by poison so yeah)

hypno-shroom: 1-50 (tacobility: the zombie it hypnotized is faster in eating and walking)

ice-shroom: 2-5 (used to stall a extremely quick and somehow tough imp)

cute-shroom: 2-10 (two instants in a row? what a mean!)

Citron(tacobility: deals some splash damage) and Pogshooter(tacobility: shoots every 2 seconds instead of 15): 2-15

OP sunshroom: 2-20(upgraded plants will not change tacobility)

gloom shroom: 2-30

OP torchwood: 2-40

cattail: 2-50

I'm thinking more

Other features
Plants Genetic Research: costs 10 dpp per transform per plant. you can have 3 success transforms, and the cost will gradually increase into 30 dpp. if you attempt a 4th transform, it will simply waste your money. a success transform will add new powers to plants, but also some costs. by paying another 20 dpp, you can clear all upgrades and extra costs. however, each plant have a maximum reset of 50 times, like the limitation in eclise, but harder to avoid

plant puzzle pieces like PvZ2c: the 2nd last zombie at each x-x0 and x-x5 and the third zombie at x-x0 will guarentee to drop a plant puzzle piece. those puzzle pieces include:

cob cannon

gatling shooter

lily of alachamy

stickybomb rice

fairy shroom

and more are adding on

How to get DPP beside in-app purchase?
well, if you defeat a zombie, it have a 1% chance to give you 1~2 DPP.

Worlds
world 0: lost(tutorial)

world 1: the wumble of the dirt(basics)

world 2: cillin' playin'(pool)

world 3: nightmare(night)

world 4: re-unite(like roof)

world 5: attack(like world 1 but harder zombies and one zomboss fight at 5-50)

world 6: toxilization(like world 4 but plants no matter protected by what will always be dealten constant damage because poison)

world 7: blinded(fog and lighting in PvZ 1 and plants will be iced)

world 8: forbidden(night again but with holes in space created by dr.zomboss, teleporting zombies into the middle of the field)

world 9: tricks(pool again and many mini-games)

world 10: destruction(basically dr.zomboss launch more attacks and toxic gas)

world 11: rise(fog again but poison join the game and holes join the game and zomboss at 11-50, the hardest)

then U beat the game!

Upcoming Content/Update Prediction
it will update every sunday.